需要包含的头文件及名字空间:
?
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- #include "cocostudio/CocoStudio.h"
- #include "ui/CocosGUI.h"
- using namespace cocos2d::ui;
- using namespace cocostudio;
注:工程中需要附加包含的头文件目录:$(EngineRoot)cocos\editor-support,因为cocostudio在此目录下。
获取UI控件的方法如下:
m_achievementLayer = dynamic_cast
(GUIReader::getInstance()->widgetFromJsonFile("achievements/achievements.json"));
addChild(m_achievementLayer);
Widget* scoreWidget = dynamic_cast(m_achievementLayer->getChildByName("ImageView_231"));
m_score = dynamic_cast(scoreWidget->getChildByName("LabelAtlas_307"));
m_score->setStringValue("45");添加按钮回调事件
Button* startButton = dynamic_cast
利用addTouchEventListener函数就可以绑定按钮的回调事件了~
回调函数实现:
void GameScene::touchStartButton(Ref* pSender, TouchEventType type)
{
switch (type)
{
case TOUCH_EVENT_ENDED:
//do something
break;
}
}